- The video game industry is now worth more than music and video streaming combined, with a value of $130 billion in 2018 and expected to reach $300 billion by 2025.
- Mobile games and digital distribution have become the primary means of delivering content, creating new supply and transaction chains that are difficult for legislation to keep up with.
- It is important to consider how these new revenue streams are accounted for from a VAT and fiscalization perspective, and whether typical retail rules apply to them.
Source Fiscal Requirements